On a world where the horizon moves and parallel realities grind together, the Bad Time is coming. A boy named Nemed, a stern Detective named Malone, and a reformed terrorist named Larmenihar each come from a different Scape, and each will confront unpleasant discoveries and the legacy of bleak, violent history, a history that is sometimes bizarre and sometimes darkly familiar.
Mere men with guns and wits must content with crystalline post-humans of incredible technology and strength, themselves overshadowed by stranger and more horrible beings of weaponized insanity. Knowledge of the mysterious phenomenon which created the moving Horizons overhead would be a powerful asset for any side … but the legends of the Bad Time warn against such curiosity. Under the thick glaciers of the Larch Scape a discovery is about to be made, one that is drawing the multiverse's more advanced peoples to Nemed's cold homeland and bringing them closer to war.