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Nothing Sacred

by Tom Flynn on 2018-11-22

This sequel to Flynn's acclaimed Messiah Games continues in a future civilization that's obsessed with religion, yet furious at Terra (Earth) for giving rise to the most popular creeds of all.



Terra may be the planet where humanity originated, but sophisticated Galactics treat it like a dismal step-child. “On the planet where humanity rose,” a popular saying goes, “it hasn't risen far.”



Few Terrans seek their fortunes among the stars. Those who try face patronizing discrimination. Into this Galactic crucible leaps Earth-boy Gram Enoda alongside an impossibly intelligent vibrionic sidekick: his secret weapon and the bane of his existence. Enoda just wants to get rich. Instead he stumbles into a top-secret, half-baked plan to (yes, literally) save the Galaxy. Along the way he must confront a crackpot Mormon trideevangelist and a seductive preacher of nihilism.



Like Messiah Games, Nothing Sacred brims with complex plotting, searing black humor, colorful characters, and penetrating examination of religious and philosophical issues—all woven into a can't-put-it-down techno-thriller.

Messiah Games

by Tom Flynn on 2018-11-02

In 2344, Terra is the most backward planet ever granted membership in the Galactic Confetory. It has two exports: the consumingly immersive medium called “senso” … and Earth religions, which jaded Galactics just can't get enough of.



From the planet Vatican, Roman Catholicism teaches that God sends his Son to world after world. The Church levies vast fees to reveal which of each world's historical religious figures (if any) truly Incarnated the Cosmic Christ.



Then a famed mathematician calculates where God will send his son next … a ruined planet where most offworlders are forbidden.



A lascivious Cardinal … a bumbling Mormon trideevangelist … a vengeful planetary mining magnate … everyone wants a piece of the newest Christ. Never mind that the man himself is a conscious fraud who can't control his closest followers.



This tour de farce builds a complex future world, confronts classic issues of faith and “infotainment,” and spews mind-numbingly horrendous puns. A must-read satire!

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